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Not Quite Immortal

Not Quite Immortal is a narrative-heavy 2D puzzle platformer set on the mystical haunted island of Creepy Hollow. The main character, in search of the missing soul of their late necromancy mentor, possesses wild monsters, and uses their abilities to solve puzzles and traverse the game world.

My Contributions

- GPU-based particle effects using Unity's Visual Effect Graph.

 

- Various Shaders and procedural animation effects.

 

- 2D Platformer Character Controller with extended features such as dash-steering, slope-movement, and various jump-modes.

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- Smooth Camera Follow with curve-based easing, predictive movement, and camera bounding.

 

- Designer Control Tool, allowing designers to create and execute sequences of tasks such as moving and hiding objects, activating functions, and changing game-conditions, without writing a single line of code.

Team

Total Size: 15

Art:

Benjamin Davies

<Anonymous>

Roland Richardson

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Design:

Andrew Kerwood 

Cole Cagnon

Evan Thaxter

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Programming:

Adel Talhouk

Bradley Chamberlain

Jonathan DeLeon

Rory Beebout

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Producer:

Howard de Paiva

Paul Criscione

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Freelancers:

Jaden Raso

Shane Tetro

Maria Dolan

 

Environment/Tech Artist

2D Artist

2D Animator/UI

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Narrative/Writer

Levels/Product Owner

Sound Designer

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AI/Gameplay

Physics/Systems

Gameplay/Systems

Graphics/Systems

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Scrum Master

QA Lead

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Audio

Audio

Writing/Narrative

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