
Not Quite Immortal
Not Quite Immortal is a narrative-heavy 2D puzzle platformer set on the mystical haunted island of Creepy Hollow. The main character, in search of the missing soul of their late necromancy mentor, possesses wild monsters, and uses their abilities to solve puzzles and traverse the game world.

My Contributions
- GPU-based particle effects using Unity's Visual Effect Graph.
- Various Shaders and procedural animation effects.
- 2D Platformer Character Controller with extended features such as dash-steering, slope-movement, and various jump-modes.
- Smooth Camera Follow with curve-based easing, predictive movement, and camera bounding.
- Designer Control Tool, allowing designers to create and execute sequences of tasks such as moving and hiding objects, activating functions, and changing game-conditions, without writing a single line of code.

Team
Total Size: 15
Art:
Benjamin Davies
<Anonymous>
Roland Richardson
Design:
Andrew Kerwood
Cole Cagnon
Evan Thaxter
Programming:
Adel Talhouk
Bradley Chamberlain
Jonathan DeLeon
Rory Beebout
Producer:
Howard de Paiva
Paul Criscione
Freelancers:
Jaden Raso
Shane Tetro
Maria Dolan
Environment/Tech Artist
2D Artist
2D Animator/UI
Narrative/Writer
Levels/Product Owner
Sound Designer
AI/Gameplay
Physics/Systems
Gameplay/Systems
Graphics/Systems
Scrum Master
QA Lead
Audio
Audio
Writing/Narrative