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Animation Programming

Poses, blend trees, FK, and IK

I engineered core data structures and algorithms to facilitate animation within a pre-built renderer.

XboxWalk.gif
anim2.gif
anim1.gif
anim4.gif

Animations as Data Structures

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Forward Kinematics and Inverse Kinematics

anim9.gif
anim10.gif

Final Adjustments
 

anim5.gif
anim7.gif

IK lizard
Also check out my IK solvers combined with a leg-effector placing script I made on this lizard in Unity!

IguanaLook.gif
lizWalk2.gif
lizWalk.gif
IguanaArm.gif

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